![]() Much like the first title within the series, the emphasis here lies solely on an arcade experience although you can tailor-make a control scheme to produce different style of flying mechanics. There’s also some nice little features here too, with good wingman elements and a variety of land-sea and air based targets. Each of them are nicely presented with radio chatter and narrated cut scenes to push the story along. The campaign runs over fifteen levels, with each one roughly lasting around ten-to-fifteen minutes each. However, it should also be mentioned that I did experience the odd frame-rate stutter, although it was never anything major or particularly game-breaking. The sceneries too, are nicely implemented with detailed horizons and realistic looking locations at least from a distance they do. For the most part, you do get a good sensation of speed and the general dogfighting and flying mechanics are silky-smooth. The mechanics of flying are also nicely done here, with a simple control scheme that uses both thumb-sticks and makes good use of button layouts. It has to be said that there is nice variety of aircraft on offer here some of which are unlocked at first and others which you must purchase through monetary rewards from successful sorties.Īlthough the game does contain a good number of fighter jets, none of them possess real-world names although their basic modelling do represent familiar aircraft. However, the main attraction of these games is usually the jet fighters and the flying mechanics that go with them. It follows a run-of-the-mill path, although it does involve you in a series of sorties that take place in a variety of real-world locations. The plot and themes of the story are rather clichéd and there’s nothing here too unique or particularly outstanding. The time-line for Afterburner takes place in the near-future, with a campaign mode that sees you chasing a renegade general who has turned his guns on your alliance. However, not all is as it seems and I’ll get to that later, but first let me just run you through the basic premise of the game. ![]() In fact, in terms of presentation values, this game runs along pretty much the same mechanic, although its flight model is significantly different with an emphasis on smoothness and speed. Much like the previous title, this game also comes with a wealth of options and play modes as well as the ability to take to the skies in online multiplayer match-ups. The title comes hot on the heels of Atypical Games’ previous flight-simulated release, Sky Gamblers: Storm Raiders except this time around we get to wear the flight suit of a top gun pilot within the cockpit of a jet fighter. ![]() It’s an issue that’s about to be addressed though, with the release of Sky Gamblers: Afterburner upon Nintendo’s hybrid machine. ![]() However, it’s always a genre of gaming that can be pretty light on the ground within the vast expanses of console libraries especially on the Nintendo Switch and most definitely in terms of flying modern fighter jets. Much like any genre of gaming, you get your good titles and you get your bad, but no matter what their worth, they always provide me with some form of excitement. I’ve always held an interest in flight simulation/dogfighting games it’s been something that’s always stayed with me since my Commodore Amiga days.
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